Twitch as a learning environment: community
Even though Twitch is used for many more interests than gaming, if you play video games, it is likely you know this livestreaming platform. In this blog ...
The TikTok ban: what might be lost?
Amidts growing concerns surrounding the safety of TikTok, calls for its ban have emerged not only the U.S., but also in the Netherlands. The primary fear ...
TikTok as a learning environment: Collaboration
Though TikTok is mostly know for catchy songs and dancing, in this series of blog posts, I want to look at TikTok as a learning environment. This should ...
Girls and Gamification
While both boys and girls play (digital) games, gaming as a hardcore leisure activity is often seen as something boyish. In fact, some studies point out ...
Are you an educated person?
In an article from 1996, Levinson and Holland argue that what happens at schools to educate future generations is not a neutral practice: in schools a ...
Gamifying student behaviour
Gamification is commonly defined as the use of game-design elements in non-game contexts. Game design elements include, but are not restricted to, ...
New tools, new learning, new brain?
Around 15 years ago on a conference, Tim O'Reilly argued a shift had happened in how 'the web' worked. A shift from Web 1.0 to Web 2.0. Web 2.0 did not ...
The online classroom
Due to the COVID-19 pandemic, schools all over the world are increasingly shutting down and switching to online forms of learning. It is interesting to see ...
Will digital media outrun the school?
On Monday the 2nd of December 2019 Dutch news outlets, such as Trouw and NOS, had shocking headlines: according to research by Qompas Dutch students’ ...
Kahoot: classroom carnival
Most teachers will probably have used (or at least: heard of) Kahoot, the digital quiz application that can be accessed by students using their ...